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Here's my portfolio!

Here are a few examples of the games I've worked on over the years.

Gemstone Dash: Guardians of Knowledge

Independent Contract Work,

Spring  2024 — Summer 2024

An educational (spelling and math) 2D side-scrolling runner game, aimed at 3rd- to 5th-graders and developed for mobile and web.

This was a contract job for a small non-profit, and I was the primary developer on this Unity game.​ I was responsible for the programming, UI design, additional game design, additional 2D art and animation, and sound design. I implemented tons of features requested by my client, including character customization, a multiple-choice math problem generator, and drag-and-drop word unscrambling. I also implemented touch controls and ensured that the game and UI scaled appropriately for different screen sizes and aspect ratios.

380+ hours of independent work went into developing Gemstone Dash!

https://reliquandary.itch.io/gemstone-dash-portfolio-version

Hue Hunt: A Light-Hearted Quest

NeuroDiversity in Tech Internship, Summer 2023 and Summer 2024

A prototype of a 2D puzzle platformer intended to help teach light physics concepts (reflection, refraction, and dispersion) to young children.

I worked as a Unity/C# programmer on this game over two internships of nine weeks each, collaborating in a small team of neurodivergent individuals. The features I implemented included player controls, cutscene animations using DOTween and coroutines, game-state saving between scenes, and a recursive light ray reflection and refraction algorithm.

https://ndtech.itch.io/hue-hunt

Random Forests

CSC 492 (Senior Design), Fall 2023

A single-player virtual board game with minigames built in Unity and C#, meant to teach basic machine learning concepts through animal taxonomy to kids ages 10-15. Our team's sponsors from Katabasis provided the minigames, while we were tasked with implementing the game board.

 

Over the course of the semester, I created a custom graph data structure with color-coded edges as well as an A* pathfinding algorithm to go with it, animated the player character moving along its path when a node is clicked, and made sure text and other UI elements scaled appropriately with screen size. I also designed the game's logo and a few of the biome icons.

a tardigrade's tale

CSC 281 (Interactive Game Design), Spring 2021

A tiny, Twine-y interactive fiction game of partial scientific accuracy about an unnamed eight-legged microanimal, and probably the work I'm fondest of.

This silly but tangentially-educational project is one I developed solo. I originally wrote the text in a weekend for a class assignment, but I liked it enough that I decided to illustrate two intro screens and all six endings afterwards. I also worked some CSS magic to scale the images and text responsively for different screen sizes (including for mobile devices). I've showcased this game at East Coast Game Conference (ECGC) and Oak City Indie Games, thanks to the Triangle Interactive Arts Collective!

https://reliquandary.itch.io/a-tardigrades-tale

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